Birthsign - Character Option

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Birthmarks are rolled randomly, the player is given a choice between the one rolled and the two months touching the rolled one.

Ceirdanin

The Baobab (EyoMqungu (Jan)): Those born under the sign of the Baobab gain five additional hit point at 1st-level. You gain two additional points of hp at 3rd-level and ever 2 levels thereafter, to a maximum of fifteen hit points at 11th-level. In addition, a Baobab increases their Constitution score by 1.

The Merchant (EyoMdumba (Feb)): Those born under the sign of the Merchant receive proficiency in Persuasion, if you already possess proficiency in Persuasion you instead gain double proficiency. In addition, a Merchant increases their Charisma score by 1.

The Guardian (EyoKwindla (Mar)): Those born under the sign of the Guardian impart a +2 bonus on those they use the Help action on, this is in addition to granting them advantage on their check. A guardian also gains advantage on Medicine checks. In addition, a Guardian increases their Constitution score by 1.

The Leader (UTshazimpuzi (Apr)): Those born under the sign of the Leader can once per long rest provide an ally a d6 inspiration die that stacks with other forms of inspiration. They may use this ability twice per long rest at 10th level, and thrice per long rest at 20th level. In addition, a Leader increases their Charisma score by 1.

The Watcher (UCanzibe (May)): Those born under the sign of the Watcher, gain proficiency in the Perception skill, and they receive a free Perception check when walking within 10 feet of a trap (rolled by the DM). In addition, a Watcher increases their Intelligence score by 1.

The Ancestor (Isilimela (Jun)): Those born under the sign of the Ancestor receives one of the following (players choice); A +2 bonus to one ability score of your choice, or a feat of your choice.

The Judge (EyeNtlaba (Jul)): Those born under the sign of the Judge receive a +2 bonus on all Initiative checks, and gain proficiency in the Insight skill. In addition, a Judge increases their Wisdom score by 1.

The Youth (EyeThupha (Aug)):Those born under the sign of the Youth gain proficiency in the Athletics skill, and a +2 bonus on all initiative checks. In addition, a Youth increases their Strength score by 1.

The Traveler (EyoMsintsi (Sep)): Those born under the sign of the Traveler gain a +10 foot increase to their base land speed, and treat their strength score as six higher for the purpose of carrying capacity and lifting heavy objects. In addition, a Traveler increases their Dexterity score by 1.

The Poet (EyeDwarha (Oct)): Those born under the sign of the Poet gain proficiency in the Performance skill, and increase the max dexterity bonus of medium armor by 1. In addition, a poet increases their Dexterity score by 1.

The Prophet (EyeNkanga (Nov)): Those born under the sign of the Prophet may make a bonus reaction once per short rest. In addition a Prophet increases their Wisdom score by 1.

The Farmer (EyoMnga (Dec)): Those born under the sign of the Farmer may move through naturally occurring difficult terrain unhindered, and gain an additional luck dice roll per long rest (this is not the feat, but the ability score). In addition, a Farmer increases their Strength score by 1.

Farravel

The Warrior (Oighir (Jan)): Those born under the sign of the Warrior receive a +2 bonus on all damage rolls, and a Warrior receives a +5 bonus to HP (do not multiply), this bonus to HP increases by one for every level after 2nd, maximum of +10 at 7th level. In addition, a Warrior increases their Strength score by 1.

The Hero (Gaol (Feb)): Those born under the sign of the Hero receives one of the following (players choice); A +2 bonus to one ability score of your choice, or a feat of your choice.

The Steed (Bàn (Mar)): Those born under the sign of the Steed gain a +10 foot increase to their base land speed, and treat their strength score as six higher for the purpose of carrying capacity and lifting heavy objects. In addition, a Traveler increases their Dexterity score by 1.

The Thief (Brònach (Apr)): Those born under the sign of the Thief gains proficiency in Thieves Tools, if already proficient, you instead double your proficiency bonus. A thief also receives a free Perception check when walking within 10 feet of a trap (rolled by the DM). In addition, a Thief increases their Dexterity score by 1.

The Priest (Gluasad (May)): Those born under the sign of the Priest provide additional healing from their class abilities or spells that provide healing, this increase is equal to +2 healing per dice, or 2 * spell level if a flat-number. In addition, a Priest increases their Wisdom score by 1.

The Lady (Blàths (Jun)): Those born under the sign of the Lady increase the DC of any enchantment spell they cast by 1, and they gain proficiency in the Persuasion skill. In addition, a Lady increases their Charisma score by 1.

The Lord (Ghrian (Jul)): Those born under the sign of the Lord can once per long rest provide an ally a d6 inspiration die that stacks with other forms of inspiration. They may use this ability twice per long rest at 10th level, and thrice per long rest at 20th level. In addition, a Leader increases their Charisma score by 1.

The Dragon (Teine (Aug)): Those born under the sign of the Dragon increase all damage dice from elemental effects that you create as one die size larger, and a dragon gains resistance against one elemental type of their choice. In addition, a Dragon increases their Strength score by 1.

The Ritual (Fómhar (Sep)): Those born under the sign of the Ritual increase the DC of any necromancy spell they cast by 1, and they gain proficiency in the Religion skill. In addition, a Ritual increases their Wisdom score by 1.

The Serpent (Anam (Oct)): Those born under the sign of the Serpent gain a +2 bonus on all Initiative checks, and gain resistance against Poison. In addition, a Serpent increases their Intelligence score by 1.

The Mage (Ráinneach (Nov)): Those born under the sign of the Mage increases the DC of the spells they cast from one school of their choice, by one. A mage also gains Proficiency in the Arcana skill. In addition, a Mage increases their Intelligence score by 1.

The Tower (Gheimhridh (Dec)): Those born under the sign of the Tower gain five additional hit point at 1st level (do not multiply). You gain two additional points of hp at 3rd-level and ever 2 levels thereafter, to a maximum of fifteen hit points at 11th level. In addition, a Baobab increases their Constitution score by 1.

Frostfell

Landvidi (Jól (Jan)): Those born under the rune Landvidi receive +50% more healing from all healing effects received. In addition a Landvidi increases their Constitution score by 1.

Valaheim (Kyndilsmessa (Feb)): Those born under the rune Valaheim receive a +1 bonus to all saving throws. A valaheim also gains resistance to one physical damage type of their choice. In addition, a Valaheim increases their Strength score by 1.

Noatun (Ein-mánuðr (Mar)): Those born under the rune Noatun gain advantage against fear effects, and a noatun imparts a +2 bonus on those they use the Help action on, this is in addition to granting them advantage on their check. In addition, a Noatun increases their Wisdom score by 1.

Bilskirnir (Harpa (Apr)): Those born under the rune Bilskirnir automatically receive two successful death checks when they go unconscious, meaning that they need only succeed once to stabilize. In addition, a Bilskirnir increases their Constitution score by 1.

Thrymheim (Skerpla (May)): Those born under the rune Thrymheim receive a +2 bonus on all Initiative checks, and gain proficiency in the Insight skill. In addition, a Thrymheim increases their Wisdom score by 1.

Sessrumnir Folkvagner (Sól-mánuðr (Jun)): Those born under the rune Sessrumnir receives one of the following (players choice); A +2 bonus to one ability score of your choice, or a feat of your choice.

Himinbjorg (Heyannir (Jul)): Those born under the rune Himinbjorg receive proficiency in Persuasion, if you already possess proficiency in Persuasion you instead gain double proficiency. In addition, a Himinbjorg increases their Charisma score by 1.

Breidablikk (Tvímánuðr (Aug)): Those born under the rune Breidablikk gains advantage on Constitution saving throws against disease, and treat their strength score as six higher for the purpose of determining carrying capacity and lifting heavy objects. In addition, a Breidablikk increases their Strength score by 1.

Sokkvabekk (Haust-mánuðr (Sep)): Those born under the rune Sokkvabekk gain a +10 foot increase to their base land speed, and a Sokkvabekk has their maximum age increased by an additional 5d10 years. You gain advantage on any spell that attempts to increase your age. In addition, a Sokkvabekk increases their Dexterity by 1.

Glitner (Gor-mánuðr (Oct)): Those born under the rune Glitner can once per long rest provide an ally a d6 inspiration die that stacks with other forms of inspiration. They may use this ability twice per long rest at 10th level, and thrice per long rest at 20th level. In addition, a Glitner increases their Charisma score by 1.

Gladsheim (Frer-mánuðr (Nov)): Those born under the rune Gladsheim gain the shapechanger ability twice per long rest, it is listed here for ease of reference: As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form; however, your equipment does not change with you. If you die, you revert to your natural appearance. In addition, a Gladsheim increases their Intelligence score by 1.

Ydalir (Morsugr (Dec)): Those born under the rune Ydalir increases the DC of the spells they cast from one school of their choice, by one. A ydalir also gains advantage on saving throws against either environmental heat, or environmental cold. In addition, an Ydalir increases their Intelligence score by 1.

Kiyashe

Nezumi (Kōrudo (Jan)): Those born under the Nezumi gains proficiency in Thieves Tools, if already proficient, you instead double your proficiency bonus. A nezumi also receives a free Perception check when walking within 10 feet of a trap (rolled by the DM). In addition, a Nezumi increases their Dexterity score by 1.

Ushi (Hyō (Feb)): Those born under the Ushi gain five additional hit point at 1st-level. You gain two additional points of hp at 3rd-level and ever 2 levels thereafter, to a maximum of fifteen hit points at 11th-level. In addition, a Hitsuji increases their Constitution score by 1.

Tora (Kōshin (Mar)): Those born under the Tora receive a +2 bonus on all damage rolls, and a tora receives a +5 bonus to HP (do not multiply), this bonus to HP increases by one for every level after 2nd, maximum of +10 at 7th level. In addition, a Tora increases their Strength score by 1.

Usagi (Haru (Apr)): Those born under the Usagi gain a +10 foot increase to their base land speed, and treat their strength score as six higher for the purpose of carrying capacity and lifting heavy objects. In addition, a Usagi increases their Dexterity score by 1.

Tatsu (Seichō (May)): Those born under the Tatsu increase all damage dice from elemental effects that you create as one die size larger, and a dragon gains resistance against one elemental type of their choice. In addition, a Tatsu increases their Intelligence score by 1.

Hebi (San (Jun)): Those born under the Hebi gain a +2 bonus on all Initiative checks, and gain resistance against Poison. In addition, a Hebi increases their Intelligence score by 1.

Uma (Kasai (Jul)): Those born under the Uma receive proficiency in Persuasion, if you already possess proficiency in Persuasion you instead gain double proficiency. In addition, an Uma increases their Charisma score by 1.

Hitsuji (Yōgan (Aug)): Those born under the Hitsuji receives one of the following (players choice); A +2 bonus to one ability score of your choice, or a feat of your choice.

Saru (Sakumotsu (Sep)): Those born under the Saru impart a +2 bonus on those they use the Help action on, this is in addition to granting them advantage on their check. A saru also gains advantage on Medicine checks. In addition, a Saru increases their Constitution score by 1.

Tori (Shūkaku (Oct)): Those born under Tori can once per long rest provide an ally a d6 inspiration die that stacks with other forms of inspiration. They may use this ability twice per long rest at 10th level, and thrice per long rest at 20th level. In addition, a Leader increases their Charisma score by 1.

Inu (Ochiru (Nov)): Those born under the Inu receive a +2 bonus on all Initiative checks, and gain proficiency in the Insight skill. In addition, an Inu increases their Wisdom score by 1.

Inoshishi (Kōri (Dec)): Those born under the Inoshishi gains advantage against fear effects, and receive a +1 bonus on all saving throws. In addition, an Inoshishi increases their Strength score by 1.

Birthsign - Character Option

Syrik: Darkened Skies satheyo satheyo